triadavintage.blogg.se

Toon boom studio 8 tutorial
Toon boom studio 8 tutorial










In order to get this bouncing ball going, we're going to need them ground plane first, just to ground the ball. That will be fairly handy for when you get animating. A couple of basics for when it comes to animating in harmony, you're going to want to know a couple of the hotkeys to zoom in if you hit "Two" you'll zoom in and hit "One" you're going to zoom out. You're going to want to check them off, just make your life easier. Typically when you first open up harmony, these two are usually uncheck focus on both mouse enter and shortcut zooms on mouse. You're going to want to head over to Edit, to Preferences. When you first open up a property, you're going to want to do a couple of things before you get started. Then for the location, you can save it wherever you want and then hit "Create Scene". Once you open it up, you're going to get this window here and we're going to want to label it as bouncing ball.

TOON BOOM STUDIO 8 TUTORIAL HOW TO

I'm here to teach you how to animate the bouncing ball into new harmony. Setting up: The Bouncing Ball: Hey, guys. The middle one and the one on the right, these ones have much more character than the one on the very left and they are a lot more appealing to look at. Its spacing is much different than the other two, and it's got character as well.

toon boom studio 8 tutorial

As for the third one, this one resembles a bouncing ball. I'll show you what the space looks like on it. This one has much more character than the one on the left, which is a little more exciting to look at. It's going fast to slow and then slow fast. The second one here, that one is also going at the same speed but its spacing is much different.

toon boom studio 8 tutorial

Pretty even, pretty mechanical, pretty boring. It's going pretty slow, the spacing on it is very even as you can see here. This one, it's going 12 frames down 12 frames up, so it's 24 frames. I'll show you this circle here on the left. That I feel gives character to whatever you're animating. Timing is how fast something goes from point A to point B, whereas spacing is the distance between each drawing. People always think they're fairly similar or the same, but they're really not. Timing and spacing is the two most important principles of animation. I've created a little lesson here for you on timing and spacing. It brings animational life, so it will definitely help your bouncing ball come to life. These are crucial because these principles are in basically everything that's animated.

toon boom studio 8 tutorial

It's important because it teaches you timing and spacing, squash and stretch, and especially arcs. I'm here to teach you the bouncing ball, which is one of the most important exercises that animators first learn when they first start out. I went there, did the four years, got hired right out of school, started working in Vancouver, and now I'm here in Kelowna. It's a four year bachelor animation program. I was fortunate enough to go to Sheridan College, which is a school known for its animation program. I am an animator working in the animation industry.










Toon boom studio 8 tutorial